yuzu/src/core/file_sys/archive_sdmc.cpp
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00

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967 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <sys/stat.h>
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/file_sys/archive_sdmc.h"
#include "core/file_sys/disk_archive.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
Archive_SDMC::Archive_SDMC(const std::string& mount_point) : DiskArchive(mount_point) {
LOG_INFO(Service_FS, "Directory %s set as SDMC.", mount_point.c_str());
}
bool Archive_SDMC::Initialize() {
if (!Settings::values.use_virtual_sd) {
LOG_WARNING(Service_FS, "SDMC disabled by config.");
return false;
}
if (!FileUtil::CreateFullPath(mount_point)) {
LOG_ERROR(Service_FS, "Unable to create SDMC path.");
return false;
}
return true;
}
} // namespace FileSys