yuzu/src/video_core/renderer_opengl
ReinUsesLisp eb914b6c50 video_core: Enforce -Werror=switch
This forces us to fix all -Wswitch warnings in video_core.
2020-09-16 17:48:01 -03:00
..
gl_arb_decompiler.cpp Merge pull request #4391 from lioncash/nrvo 2020-07-24 06:33:09 -07:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_buffer_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_device.cpp Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_device.h Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_fence_manager.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_fence_manager.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_query_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_rasterizer.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_rasterizer.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_resource_manager.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_resource_manager.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_decompiler.cpp video_core: Enforce -Werror=switch 2020-09-16 17:48:01 -03:00
gl_shader_decompiler.h glsl: Squash constant buffers into a single SSBO when we hit the limit 2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_disk_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_manager.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_manager.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_state_tracker.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_stream_buffer.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_stream_buffer.h gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_texture_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
maxwell_to_gl.h video_core: Enforce -Werror=switch 2020-09-16 17:48:01 -03:00
renderer_opengl.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
renderer_opengl.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
utils.cpp
utils.h