ee21e4ecd3
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use. |
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.. | ||
audio_core | ||
common | ||
core | ||
input_common | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
yuzu_tester | ||
.clang-format | ||
CMakeLists.txt |