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gl_rasterizer_cache.cpp
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renderer_opengl: Use OGLProgram instead of OGLShader.
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2018-04-13 23:48:21 -04:00 |
gl_rasterizer_cache.h
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renderer_opengl: Use OGLProgram instead of OGLShader.
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2018-04-13 23:48:21 -04:00 |
gl_rasterizer.cpp
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gl_rendering: Use NGLOG* for changed code.
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2018-04-16 21:23:28 -04:00 |
gl_rasterizer.h
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gl_rasterizer: Implement indexed vertex mode.
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2018-04-16 21:10:15 -04:00 |
gl_resource_manager.h
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shaders: Fix GCC and clang build issues.
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2018-04-14 16:01:40 -04:00 |
gl_shader_decompiler.cpp
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gl_shader_decompiler: Implement several MUFU subops and abs_d.
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2018-04-17 16:36:43 -04:00 |
gl_shader_decompiler.h
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shaders: Expose hints about used const buffers.
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2018-04-15 11:50:10 -04:00 |
gl_shader_gen.cpp
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gl_shader_decompiler: Allow vertex position to be used in fragment shader.
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2018-04-17 16:36:40 -04:00 |
gl_shader_gen.h
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GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
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2018-04-15 15:02:50 -05:00 |
gl_shader_manager.cpp
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GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
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2018-04-14 23:02:05 -05:00 |
gl_shader_manager.h
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GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
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2018-04-15 14:14:57 -05:00 |
gl_shader_util.cpp
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gl_shader_util: Grab latest upstream.
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2018-04-13 23:48:21 -04:00 |
gl_shader_util.h
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gl_shader_util: Add missing includes.
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2018-04-13 23:48:23 -04:00 |
gl_state.cpp
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GPU: Allow configuring ssbos in the opengl state manager.
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2018-04-14 22:54:23 -05:00 |
gl_state.h
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GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
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2018-04-15 11:15:54 -05:00 |
gl_stream_buffer.cpp
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gl_stream_buffer.h
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maxwell_to_gl.h
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Merge pull request #343 from Subv/tex_wrap_4
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2018-04-17 12:25:24 -04:00 |
renderer_opengl.cpp
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renderer_opengl: Fix Morton copy byteswap, etc.
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2018-04-14 16:01:39 -04:00 |
renderer_opengl.h
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renderer_opengl: Use OGLProgram instead of OGLShader.
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2018-04-13 23:48:21 -04:00 |