yuzu/src/citra_qt/main.cpp
Tony Wasserka 182476c96a EmuWindow: Remove window title getters/setters.
The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there.
Providing properly thread-safe window title getters and setters is a mess anyway.
2014-11-18 13:09:01 +01:00

264 lines
8.3 KiB
C++

#include <QtGui>
#include <QDesktopWidget>
#include <QFileDialog>
#include "qhexedit.h"
#include "main.hxx"
#include "common/common.h"
#include "common/platform.h"
#include "common/log_manager.h"
#if EMU_PLATFORM == PLATFORM_LINUX
#include <unistd.h>
#endif
#include "bootmanager.hxx"
#include "hotkeys.hxx"
//debugger
#include "debugger/disassembler.hxx"
#include "debugger/registers.hxx"
#include "debugger/callstack.hxx"
#include "debugger/ramview.hxx"
#include "debugger/graphics.hxx"
#include "debugger/graphics_cmdlists.hxx"
#include "core/settings.h"
#include "core/system.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "citra_qt/config.h"
#include "version.h"
GMainWindow::GMainWindow()
{
LogManager::Init();
Config config;
if (!Settings::values.enable_log)
LogManager::Shutdown();
ui.setupUi(this);
statusBar()->hide();
render_window = new GRenderWindow;
render_window->hide();
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide();
callstackWidget = new CallstackWidget(this);
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
callstackWidget->hide();
graphicsWidget = new GPUCommandStreamWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
graphicsWidget ->hide();
graphicsCommandsWidget = new GPUCommandListWidget(this);
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
graphicsCommandsWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction());
debug_menu->addAction(callstackWidget->toggleViewAction());
debug_menu->addAction(graphicsWidget->toggleViewAction());
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
// Set default UI state
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
QRect screenRect = desktop->screenGeometry(this);
int x, y, w, h;
w = screenRect.width() * 2 / 3;
h = screenRect.height() / 2;
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
setGeometry(x, y, w, h);
// Restore UI state
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
restoreGeometry(settings.value("geometry").toByteArray());
restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
ToggleWindowMode();
// Setup connections
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys(settings);
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(window_title.c_str());
show();
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
BootGame(args[1].toStdString());
}
}
GMainWindow::~GMainWindow()
{
// will get automatically deleted otherwise
if (render_window->parent() == NULL)
delete render_window;
}
void GMainWindow::BootGame(std::string filename)
{
NOTICE_LOG(MASTER_LOG, "Citra starting...\n");
System::Init(render_window);
if (Core::Init()) {
ERROR_LOG(MASTER_LOG, "Core initialization failed, exiting...");
Core::Stop();
exit(1);
}
// Load a game or die...
if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
ERROR_LOG(BOOT, "Failed to load ROM!");
}
disasmWidget->Init();
registersWidget->OnCPUStepped();
callstackWidget->OnCPUStepped();
render_window->GetEmuThread().SetFilename(filename);
render_window->GetEmuThread().start();
render_window->show();
OnStartGame();
}
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.elf *.axf *.bin *.cci *.cxi)"));
if (filename.size())
BootGame(filename.toLatin1().data());
}
void GMainWindow::OnMenuLoadSymbolMap() {
QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
if (filename.size())
LoadSymbolMap(filename.toLatin1().data());
}
void GMainWindow::OnStartGame()
{
render_window->GetEmuThread().SetCpuRunning(true);
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true);
}
void GMainWindow::OnPauseGame()
{
render_window->GetEmuThread().SetCpuRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
}
void GMainWindow::OnStopGame()
{
render_window->GetEmuThread().SetCpuRunning(false);
// TODO: Shutdown core
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
}
void GMainWindow::OnOpenHotkeysDialog()
{
GHotkeysDialog dialog(this);
dialog.exec();
}
void GMainWindow::ToggleWindowMode()
{
bool enable = ui.action_Popout_Window_Mode->isChecked();
if (enable && render_window->parent() != NULL)
{
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(NULL);
render_window->setVisible(true);
render_window->RestoreGeometry();
}
else if (!enable && render_window->parent() == NULL)
{
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
}
}
void GMainWindow::OnConfigure()
{
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
}
void GMainWindow::closeEvent(QCloseEvent* event)
{
// Save window layout
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
settings.setValue("firstStart", false);
SaveHotkeys(settings);
render_window->close();
QWidget::closeEvent(event);
}
#ifdef main
#undef main
#endif
int __cdecl main(int argc, char* argv[])
{
QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication app(argc, argv);
GMainWindow main_window;
main_window.show();
return app.exec();
}