yuzu/src/video_core
ReinUsesLisp f2d1aa97ad shader/other: Fix hardcoded value in S2R INVOCATION_INFO
Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.

This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
2020-05-30 01:49:14 -03:00
..
buffer_cache buffer_cache: Remove unused boost headers 2020-05-21 16:44:00 -03:00
engines Merge pull request #3899 from ReinUsesLisp/float-comparisons 2020-05-13 09:51:14 -04:00
renderer_opengl Merge pull request #3991 from ReinUsesLisp/depth-sampling 2020-05-28 23:33:38 -04:00
renderer_vulkan Merge pull request #3991 from ReinUsesLisp/depth-sampling 2020-05-28 23:33:38 -04:00
shader shader/other: Fix hardcoded value in S2R INVOCATION_INFO 2020-05-30 01:49:14 -03:00
texture_cache texture_cache: Fix layered null surfaces 2020-05-26 17:50:08 -03:00
textures Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
CMakeLists.txt map_interval: Add interval allocator and drop hack 2020-05-21 16:44:00 -03:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
gpu.cpp Update src/video_core/gpu.cpp 2020-05-05 15:39:44 -04:00
gpu.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
guest_driver.cpp
guest_driver.h
macro_interpreter.cpp VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
macro_interpreter.h
memory_manager.cpp kernel: memory: Improve implementation of device shared memory. (#3707) 2020-04-23 11:37:12 -04:00
memory_manager.h video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
morton.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
morton.h
query_cache.h Address Feedback. 2020-04-22 11:36:24 -04:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_cache.cpp
rasterizer_cache.h RasterizerCache: Correct documentation. 2020-05-09 21:03:39 -04:00
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp
renderer_base.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
surface.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
surface.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
video_core.cpp Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00