yuzu/src/video_core/renderer_opengl
Lioncash f3bb52c0a9 video_core/fence_manager: Remove unnecessary includes
Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
2020-08-23 21:44:50 -04:00
..
gl_arb_decompiler.cpp Merge pull request #4391 from lioncash/nrvo 2020-07-24 06:33:09 -07:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_buffer_cache.h gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
gl_device.cpp Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_device.h Merge pull request #4359 from ReinUsesLisp/clamp-shared 2020-07-21 04:51:05 -03:00
gl_fence_manager.cpp video_core/fence_manager: Remove unnecessary includes 2020-08-23 21:44:50 -04:00
gl_fence_manager.h video_core/fence_manager: Remove unnecessary includes 2020-08-23 21:44:50 -04:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 2020-04-15 22:20:06 -04:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp move thread 1/4 count computation into allocate workers method 2020-08-16 12:02:22 -04:00
gl_rasterizer.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_resource_manager.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.h async shaders 2020-07-17 14:24:57 +10:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp gl_shader_cache: Use std::max() for determining num_workers 2020-08-12 09:23:34 -04:00
gl_shader_cache.h async shaders 2020-07-17 14:24:57 +10:00
gl_shader_decompiler.cpp Merge pull request #4391 from lioncash/nrvo 2020-07-24 06:33:09 -07:00
gl_shader_decompiler.h glsl: Squash constant buffers into a single SSBO when we hit the limit 2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp Merge pull request #4521 from lioncash/optionalcache 2020-08-21 23:56:55 -04:00
gl_shader_disk_cache.h common/fileutil: Convert namespace to Common::FS 2020-08-16 06:52:40 -04:00
gl_shader_manager.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_manager.h gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_state_tracker.h gl_rasterizer: Implement line widths and smooth lines 2020-04-13 01:30:34 -03:00
gl_stream_buffer.cpp gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders 2020-07-18 01:59:57 -03:00
gl_stream_buffer.h gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
gl_texture_cache.h texture_cache: Implement rendering to 3D textures 2020-06-08 05:01:00 -03:00
maxwell_to_gl.h maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT 2020-06-30 02:40:14 -04:00
renderer_opengl.cpp common/telemetry: Migrate namespace into the Common namespace 2020-08-18 15:08:32 -04:00
renderer_opengl.h gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness 2020-06-24 02:36:14 -03:00
utils.cpp buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00
utils.h buffer_cache: Return handles instead of pointer to handles 2020-04-16 02:33:34 -03:00