yuzu/src/video_core/memory_manager.h
Lioncash fd12788967 video_core/memory_manager: Default the destructor within the cpp file
Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00

179 lines
6.6 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <optional>
#include "common/common_types.h"
#include "common/page_table.h"
namespace VideoCore {
class RasterizerInterface;
}
namespace Tegra {
/**
* Represents a VMA in an address space. A VMA is a contiguous region of virtual addressing space
* with homogeneous attributes across its extents. In this particular implementation each VMA is
* also backed by a single host memory allocation.
*/
struct VirtualMemoryArea {
enum class Type : u8 {
Unmapped,
Allocated,
Mapped,
};
/// Virtual base address of the region.
GPUVAddr base{};
/// Size of the region.
u64 size{};
/// Memory area mapping type.
Type type{Type::Unmapped};
/// CPU memory mapped address corresponding to this memory area.
VAddr backing_addr{};
/// Offset into the backing_memory the mapping starts from.
std::size_t offset{};
/// Pointer backing this VMA.
u8* backing_memory{};
/// Tests if this area can be merged to the right with `next`.
bool CanBeMergedWith(const VirtualMemoryArea& next) const;
};
class MemoryManager final {
public:
MemoryManager(VideoCore::RasterizerInterface& rasterizer);
~MemoryManager();
GPUVAddr AllocateSpace(u64 size, u64 align);
GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);
GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr addr, u64 size);
GPUVAddr UnmapBuffer(GPUVAddr addr, u64 size);
std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
template <typename T>
T Read(GPUVAddr addr) const;
template <typename T>
void Write(GPUVAddr addr, T data);
u8* GetPointer(GPUVAddr addr);
const u8* GetPointer(GPUVAddr addr) const;
// Returns true if the block is continuous in host memory, false otherwise
bool IsBlockContinous(GPUVAddr start, std::size_t size);
/**
* ReadBlock and WriteBlock are full read and write operations over virtual
* GPU Memory. It's important to use these when GPU memory may not be continuous
* in the Host Memory counterpart. Note: This functions cause Host GPU Memory
* Flushes and Invalidations, respectively to each operation.
*/
void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
/**
* ReadBlockUnsafe and WriteBlockUnsafe are special versions of ReadBlock and
* WriteBlock respectively. In this versions, no flushing or invalidation is actually
* done and their performance is similar to a memcpy. This functions can be used
* on either of this 2 scenarios instead of their safe counterpart:
* - Memory which is sure to never be represented in the Host GPU.
* - Memory Managed by a Cache Manager. Example: Texture Flushing should use
* WriteBlockUnsafe instead of WriteBlock since it shouldn't invalidate the texture
* being flushed.
*/
void ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer, std::size_t size) const;
void WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
void CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
private:
using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
using VMAHandle = VMAMap::const_iterator;
using VMAIter = VMAMap::iterator;
bool IsAddressValid(GPUVAddr addr) const;
void MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
VAddr backing_addr = 0);
void MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr);
void UnmapRegion(GPUVAddr base, u64 size);
/// Finds the VMA in which the given address is included in, or `vma_map.end()`.
VMAHandle FindVMA(GPUVAddr target) const;
VMAHandle AllocateMemory(GPUVAddr target, std::size_t offset, u64 size);
/**
* Maps an unmanaged host memory pointer at a given address.
*
* @param target The guest address to start the mapping at.
* @param memory The memory to be mapped.
* @param size Size of the mapping in bytes.
* @param backing_addr The base address of the range to back this mapping.
*/
VMAHandle MapBackingMemory(GPUVAddr target, u8* memory, u64 size, VAddr backing_addr);
/// Unmaps a range of addresses, splitting VMAs as necessary.
void UnmapRange(GPUVAddr target, u64 size);
/// Converts a VMAHandle to a mutable VMAIter.
VMAIter StripIterConstness(const VMAHandle& iter);
/// Marks as the specified VMA as allocated.
VMAIter Allocate(VMAIter vma);
/**
* Carves a VMA of a specific size at the specified address by splitting Free VMAs while doing
* the appropriate error checking.
*/
VMAIter CarveVMA(GPUVAddr base, u64 size);
/**
* Splits the edges of the given range of non-Free VMAs so that there is a VMA split at each
* end of the range.
*/
VMAIter CarveVMARange(GPUVAddr base, u64 size);
/**
* Splits a VMA in two, at the specified offset.
* @returns the right side of the split, with the original iterator becoming the left side.
*/
VMAIter SplitVMA(VMAIter vma, u64 offset_in_vma);
/**
* Checks for and merges the specified VMA with adjacent ones if possible.
* @returns the merged VMA or the original if no merging was possible.
*/
VMAIter MergeAdjacent(VMAIter vma);
/// Updates the pages corresponding to this VMA so they match the VMA's attributes.
void UpdatePageTableForVMA(const VirtualMemoryArea& vma);
/// Finds a free (unmapped region) of the specified size starting at the specified address.
GPUVAddr FindFreeRegion(GPUVAddr region_start, u64 size) const;
private:
static constexpr u64 page_bits{16};
static constexpr u64 page_size{1 << page_bits};
static constexpr u64 page_mask{page_size - 1};
/// Address space in bits, this is fairly arbitrary but sufficiently large.
static constexpr u32 address_space_width{39};
/// Start address for mapping, this is fairly arbitrary but must be non-zero.
static constexpr GPUVAddr address_space_base{0x100000};
/// End of address space, based on address space in bits.
static constexpr GPUVAddr address_space_end{1ULL << address_space_width};
Common::PageTable page_table{page_bits};
VMAMap vma_map;
VideoCore::RasterizerInterface& rasterizer;
};
} // namespace Tegra