yuzu/src/citra_qt/configure_input.cpp
MerryMage a2d474386c configure_input: Modernize and cleanup input configuration tab
* Removed use of raw QTimer* pointer.
* Update to use type-safe QObject::connect.
* getKeyName can be a static local function.
* Prefer to use function arguments instead of member variables.
* Store Qt::Key instead of converting string back into keycode.
2016-12-10 23:30:28 +00:00

147 lines
4.9 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <utility>
#include <QTimer>
#include "citra_qt/config.h"
#include "citra_qt/configure_input.h"
static QString getKeyName(Qt::Key key_code) {
switch (key_code) {
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
case -1:
return "";
default:
return QKeySequence(key_code).toString();
}
}
ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
timer(std::make_unique<QTimer>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
{Settings::NativeInput::Values::A, ui->buttonA},
{Settings::NativeInput::Values::B, ui->buttonB},
{Settings::NativeInput::Values::X, ui->buttonX},
{Settings::NativeInput::Values::Y, ui->buttonY},
{Settings::NativeInput::Values::L, ui->buttonL},
{Settings::NativeInput::Values::R, ui->buttonR},
{Settings::NativeInput::Values::ZL, ui->buttonZL},
{Settings::NativeInput::Values::ZR, ui->buttonZR},
{Settings::NativeInput::Values::START, ui->buttonStart},
{Settings::NativeInput::Values::SELECT, ui->buttonSelect},
{Settings::NativeInput::Values::HOME, ui->buttonHome},
{Settings::NativeInput::Values::DUP, ui->buttonDpadUp},
{Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown},
{Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft},
{Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight},
{Settings::NativeInput::Values::CUP, ui->buttonCStickUp},
{Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown},
{Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft},
{Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight},
{Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp},
{Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown},
{Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft},
{Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight},
{Settings::NativeInput::Values::CIRCLE_MODIFIER, ui->buttonCircleMod},
};
for (const auto& entry : button_map) {
const Settings::NativeInput::Values input_id = entry.first;
connect(entry.second, &QPushButton::released,
[this, input_id]() { handleClick(input_id); });
}
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
timer->setSingleShot(true);
connect(timer.get(), &QTimer::timeout, [this]() {
releaseKeyboard();
releaseMouse();
current_input_id = boost::none;
updateButtonLabels();
});
this->loadConfiguration();
}
void ConfigureInput::applyConfiguration() {
for (const auto& input_id : Settings::NativeInput::All) {
const size_t index = static_cast<size_t>(input_id);
Settings::values.input_mappings[index] = static_cast<int>(key_map[input_id]);
}
Settings::Apply();
}
void ConfigureInput::loadConfiguration() {
for (const auto& input_id : Settings::NativeInput::All) {
const size_t index = static_cast<size_t>(input_id);
key_map[input_id] = static_cast<Qt::Key>(Settings::values.input_mappings[index]);
}
updateButtonLabels();
}
void ConfigureInput::restoreDefaults() {
for (const auto& input_id : Settings::NativeInput::All) {
const size_t index = static_cast<size_t>(input_id);
key_map[input_id] = static_cast<Qt::Key>(Config::defaults[index].toInt());
}
updateButtonLabels();
applyConfiguration();
}
void ConfigureInput::updateButtonLabels() {
for (const auto& input_id : Settings::NativeInput::All) {
button_map[input_id]->setText(getKeyName(key_map[input_id]));
}
}
void ConfigureInput::handleClick(Settings::NativeInput::Values input_id) {
QPushButton* button = button_map[input_id];
button->setText(tr("[press key]"));
button->setFocus();
current_input_id = input_id;
grabKeyboard();
grabMouse();
timer->start(5000); // Cancel after 5 seconds
}
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
releaseKeyboard();
releaseMouse();
if (!current_input_id || !event)
return;
if (event->key() != Qt::Key_Escape)
setInput(*current_input_id, static_cast<Qt::Key>(event->key()));
updateButtonLabels();
current_input_id = boost::none;
timer->stop();
}
void ConfigureInput::setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed) {
// Remove duplicates
for (auto& pair : key_map) {
if (pair.second == key_pressed)
pair.second = Qt::Key_unknown;
}
key_map[input_id] = key_pressed;
}