yuzu/src/video_core
ReinUsesLisp fe90c4fd7b vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
..
buffer_cache buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten() 2020-07-20 17:48:00 -04:00
engines video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
host_shaders video_core/host_shaders: Add CMake integration for string shaders 2020-08-23 21:37:20 -03:00
macro Merge pull request #4542 from ReinUsesLisp/gpu-init-base 2020-08-24 22:56:11 -04:00
renderer_opengl Merge pull request #4569 from ReinUsesLisp/glsl-cmake 2020-08-26 22:57:39 -04:00
renderer_vulkan vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state 2020-08-28 19:14:57 -03:00
shader Merge pull request #4524 from lioncash/memory-log 2020-08-27 00:16:10 -04:00
texture_cache Merge pull request #4389 from ogniK5377/redundant-format-type 2020-08-07 09:33:58 -04:00
textures textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
CMakeLists.txt video_core/host_shaders: Add CMake integration for string shaders 2020-08-23 21:37:20 -03:00
compatible_formats.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
compatible_formats.h compatible_formats: Add missing header guard 2020-07-21 00:42:19 -04:00
dirty_flags.cpp
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h video_core/fence_manager: Remove unnecessary includes 2020-08-23 21:44:50 -04:00
gpu_asynch.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_asynch.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_synch.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_synch.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_thread.cpp video_core: Remove unused variables 2020-07-21 00:57:25 -04:00
gpu_thread.h
gpu.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp Merge pull request #4574 from lioncash/const-fn 2020-08-25 11:24:13 -04:00
memory_manager.h memory_manager: Make use of [[nodiscard]] in the interface 2020-08-26 20:15:03 -04:00
morton.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
morton.h
query_cache.h configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
surface.h video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
video_core.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
video_core.h