a993df1ee2
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
624 lines
20 KiB
C++
624 lines
20 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <optional>
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#include <string>
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#include <tuple>
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#include <utility>
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#include <variant>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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namespace VideoCommon::Shader {
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enum class OperationCode {
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Assign, /// (float& dest, float src) -> void
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Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
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FAdd, /// (MetaArithmetic, float a, float b) -> float
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FMul, /// (MetaArithmetic, float a, float b) -> float
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FDiv, /// (MetaArithmetic, float a, float b) -> float
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FFma, /// (MetaArithmetic, float a, float b, float c) -> float
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FNegate, /// (MetaArithmetic, float a) -> float
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FAbsolute, /// (MetaArithmetic, float a) -> float
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FClamp, /// (MetaArithmetic, float value, float min, float max) -> float
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FCastHalf0, /// (MetaArithmetic, f16vec2 a) -> float
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FCastHalf1, /// (MetaArithmetic, f16vec2 a) -> float
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FMin, /// (MetaArithmetic, float a, float b) -> float
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FMax, /// (MetaArithmetic, float a, float b) -> float
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FCos, /// (MetaArithmetic, float a) -> float
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FSin, /// (MetaArithmetic, float a) -> float
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FExp2, /// (MetaArithmetic, float a) -> float
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FLog2, /// (MetaArithmetic, float a) -> float
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FInverseSqrt, /// (MetaArithmetic, float a) -> float
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FSqrt, /// (MetaArithmetic, float a) -> float
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FRoundEven, /// (MetaArithmetic, float a) -> float
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FFloor, /// (MetaArithmetic, float a) -> float
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FCeil, /// (MetaArithmetic, float a) -> float
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FTrunc, /// (MetaArithmetic, float a) -> float
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FCastInteger, /// (MetaArithmetic, int a) -> float
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FCastUInteger, /// (MetaArithmetic, uint a) -> float
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IAdd, /// (MetaArithmetic, int a, int b) -> int
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IMul, /// (MetaArithmetic, int a, int b) -> int
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IDiv, /// (MetaArithmetic, int a, int b) -> int
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INegate, /// (MetaArithmetic, int a) -> int
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IAbsolute, /// (MetaArithmetic, int a) -> int
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IMin, /// (MetaArithmetic, int a, int b) -> int
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IMax, /// (MetaArithmetic, int a, int b) -> int
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ICastFloat, /// (MetaArithmetic, float a) -> int
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ICastUnsigned, /// (MetaArithmetic, uint a) -> int
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ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int
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ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int
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IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
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IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int
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IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int
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IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
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IBitwiseNot, /// (MetaArithmetic, int a) -> int
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IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
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IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
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IBitCount, /// (MetaArithmetic, int) -> int
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UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
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UMul, /// (MetaArithmetic, uint a, uint b) -> uint
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UDiv, /// (MetaArithmetic, uint a, uint b) -> uint
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UMin, /// (MetaArithmetic, uint a, uint b) -> uint
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UMax, /// (MetaArithmetic, uint a, uint b) -> uint
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UCastFloat, /// (MetaArithmetic, float a) -> uint
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UCastSigned, /// (MetaArithmetic, int a) -> uint
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ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint
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ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
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UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
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UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
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UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
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UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
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UBitCount, /// (MetaArithmetic, uint) -> uint
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HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
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HAbsolute, /// (f16vec2 a) -> f16vec2
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HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
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HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
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HCastFloat, /// (MetaArithmetic, float a) -> f16vec2
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HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
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HMergeF32, /// (f16vec2 src) -> float
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HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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HPack2, /// (float a, float b) -> f16vec2
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LogicalAssign, /// (bool& dst, bool src) -> void
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LogicalAnd, /// (bool a, bool b) -> bool
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LogicalOr, /// (bool a, bool b) -> bool
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LogicalXor, /// (bool a, bool b) -> bool
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LogicalNegate, /// (bool a) -> bool
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LogicalPick2, /// (bool2 pair, uint index) -> bool
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LogicalAnd2, /// (bool2 a) -> bool
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LogicalFLessThan, /// (float a, float b) -> bool
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LogicalFEqual, /// (float a, float b) -> bool
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LogicalFLessEqual, /// (float a, float b) -> bool
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LogicalFGreaterThan, /// (float a, float b) -> bool
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LogicalFNotEqual, /// (float a, float b) -> bool
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LogicalFGreaterEqual, /// (float a, float b) -> bool
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LogicalFIsNan, /// (float a) -> bool
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LogicalILessThan, /// (int a, int b) -> bool
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LogicalIEqual, /// (int a, int b) -> bool
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LogicalILessEqual, /// (int a, int b) -> bool
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LogicalIGreaterThan, /// (int a, int b) -> bool
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LogicalINotEqual, /// (int a, int b) -> bool
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LogicalIGreaterEqual, /// (int a, int b) -> bool
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LogicalULessThan, /// (uint a, uint b) -> bool
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LogicalUEqual, /// (uint a, uint b) -> bool
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LogicalULessEqual, /// (uint a, uint b) -> bool
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LogicalUGreaterThan, /// (uint a, uint b) -> bool
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LogicalUNotEqual, /// (uint a, uint b) -> bool
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LogicalUGreaterEqual, /// (uint a, uint b) -> bool
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Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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Texture, /// (MetaTexture, float[N] coords) -> float4
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TextureLod, /// (MetaTexture, float[N] coords) -> float4
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TextureGather, /// (MetaTexture, float[N] coords) -> float4
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TextureQueryDimensions, /// (MetaTexture, float a) -> float4
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TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
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TexelFetch, /// (MetaTexture, int[N], int) -> float4
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ImageLoad, /// (MetaImage, int[N] coords) -> void
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ImageStore, /// (MetaImage, int[N] coords) -> void
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AtomicImageAdd, /// (MetaImage, int[N] coords) -> void
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AtomicImageAnd, /// (MetaImage, int[N] coords) -> void
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AtomicImageOr, /// (MetaImage, int[N] coords) -> void
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AtomicImageXor, /// (MetaImage, int[N] coords) -> void
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AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
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Branch, /// (uint branch_target) -> void
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BranchIndirect, /// (uint branch_target) -> void
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PushFlowStack, /// (uint branch_target) -> void
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PopFlowStack, /// () -> void
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Exit, /// () -> void
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Discard, /// () -> void
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EmitVertex, /// () -> void
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EndPrimitive, /// () -> void
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YNegate, /// () -> float
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LocalInvocationIdX, /// () -> uint
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LocalInvocationIdY, /// () -> uint
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LocalInvocationIdZ, /// () -> uint
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WorkGroupIdX, /// () -> uint
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WorkGroupIdY, /// () -> uint
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WorkGroupIdZ, /// () -> uint
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BallotThread, /// (bool) -> uint
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VoteAll, /// (bool) -> bool
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VoteAny, /// (bool) -> bool
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VoteEqual, /// (bool) -> bool
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ShuffleIndexed, /// (uint value, uint index, uint width) -> uint
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ShuffleUp, /// (uint value, uint index, uint width) -> uint
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ShuffleDown, /// (uint value, uint index, uint width) -> uint
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ShuffleButterfly, /// (uint value, uint index, uint width) -> uint
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InRangeShuffleIndexed, /// (uint index, uint width) -> bool
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InRangeShuffleUp, /// (uint index, uint width) -> bool
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InRangeShuffleDown, /// (uint index, uint width) -> bool
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InRangeShuffleButterfly, /// (uint index, uint width) -> bool
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Amount,
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};
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enum class InternalFlag {
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Zero = 0,
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Sign = 1,
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Carry = 2,
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Overflow = 3,
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Amount = 4,
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};
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enum class MetaStackClass {
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Ssy,
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Pbk,
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};
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class OperationNode;
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class ConditionalNode;
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class GprNode;
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class ImmediateNode;
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class InternalFlagNode;
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class PredicateNode;
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class AbufNode;
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class CbufNode;
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class LmemNode;
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class SmemNode;
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class GmemNode;
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class CommentNode;
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using NodeData =
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std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
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PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>;
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using Node = std::shared_ptr<NodeData>;
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using Node4 = std::array<Node, 4>;
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using NodeBlock = std::vector<Node>;
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class Sampler {
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public:
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/// This constructor is for bound samplers
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constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow)
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: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
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/// This constructor is for bindless samplers
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constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow)
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: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
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is_shadow{is_shadow}, is_bindless{true} {}
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constexpr u32 GetIndex() const {
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return index;
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}
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constexpr u32 GetOffset() const {
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return offset;
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}
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constexpr u32 GetBuffer() const {
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return buffer;
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}
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constexpr Tegra::Shader::TextureType GetType() const {
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return type;
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}
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constexpr bool IsArray() const {
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return is_array;
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}
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constexpr bool IsShadow() const {
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return is_shadow;
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}
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constexpr bool IsBindless() const {
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return is_bindless;
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}
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private:
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u32 index{}; ///< Emulated index given for the this sampler.
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u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
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u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
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Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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};
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class Image final {
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public:
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/// This constructor is for bound images
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constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
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: index{index}, offset{offset}, type{type} {}
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/// This constructor is for bindless samplers
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constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
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: index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
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void MarkWrite() {
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is_written = true;
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}
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void MarkRead() {
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is_read = true;
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}
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void MarkAtomic() {
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MarkWrite();
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MarkRead();
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is_atomic = true;
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}
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constexpr u32 GetIndex() const {
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return index;
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}
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constexpr u32 GetOffset() const {
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return offset;
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}
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constexpr u32 GetBuffer() const {
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return buffer;
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}
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constexpr Tegra::Shader::ImageType GetType() const {
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return type;
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}
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constexpr bool IsBindless() const {
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return is_bindless;
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}
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constexpr bool IsWritten() const {
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return is_written;
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}
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constexpr bool IsRead() const {
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return is_read;
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}
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constexpr bool IsAtomic() const {
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return is_atomic;
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}
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private:
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u32 index{};
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u32 offset{};
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u32 buffer{};
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Tegra::Shader::ImageType type{};
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bool is_bindless{};
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bool is_written{};
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bool is_read{};
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bool is_atomic{};
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};
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struct GlobalMemoryBase {
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u32 cbuf_index{};
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u32 cbuf_offset{};
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bool operator<(const GlobalMemoryBase& rhs) const {
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return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
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}
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};
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/// Parameters describing an arithmetic operation
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struct MetaArithmetic {
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bool precise{}; ///< Whether the operation can be constraint or not
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};
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/// Parameters describing a texture sampler
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struct MetaTexture {
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const Sampler& sampler;
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Node array;
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Node depth_compare;
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std::vector<Node> aoffi;
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Node bias;
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Node lod;
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Node component{};
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u32 element{};
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};
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struct MetaImage {
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const Image& image;
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std::vector<Node> values;
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u32 element{};
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};
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/// Parameters that modify an operation but are not part of any particular operand
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using Meta =
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std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
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/// Holds any kind of operation that can be done in the IR
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class OperationNode final {
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public:
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explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
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explicit OperationNode(OperationCode code, Meta meta)
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: OperationNode(code, std::move(meta), std::vector<Node>{}) {}
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explicit OperationNode(OperationCode code, std::vector<Node> operands)
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: OperationNode(code, Meta{}, std::move(operands)) {}
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explicit OperationNode(OperationCode code, Meta meta, std::vector<Node> operands)
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: code{code}, meta{std::move(meta)}, operands{std::move(operands)} {}
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template <typename... Args>
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explicit OperationNode(OperationCode code, Meta meta, Args&&... operands)
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: code{code}, meta{std::move(meta)}, operands{operands...} {}
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OperationCode GetCode() const {
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return code;
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}
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const Meta& GetMeta() const {
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return meta;
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}
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std::size_t GetOperandsCount() const {
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return operands.size();
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}
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const Node& operator[](std::size_t operand_index) const {
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return operands.at(operand_index);
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}
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private:
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OperationCode code{};
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Meta meta{};
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std::vector<Node> operands;
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};
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/// Encloses inside any kind of node that returns a boolean conditionally-executed code
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class ConditionalNode final {
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public:
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explicit ConditionalNode(Node condition, std::vector<Node>&& code)
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: condition{std::move(condition)}, code{std::move(code)} {}
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const Node& GetCondition() const {
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return condition;
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}
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const std::vector<Node>& GetCode() const {
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return code;
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}
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private:
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Node condition; ///< Condition to be satisfied
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std::vector<Node> code; ///< Code to execute
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};
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/// A general purpose register
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class GprNode final {
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public:
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explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
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u32 GetIndex() const {
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return static_cast<u32>(index);
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}
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private:
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Tegra::Shader::Register index{};
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};
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/// A 32-bits value that represents an immediate value
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class ImmediateNode final {
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public:
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explicit constexpr ImmediateNode(u32 value) : value{value} {}
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u32 GetValue() const {
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return value;
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}
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private:
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u32 value{};
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};
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/// One of Maxwell's internal flags
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class InternalFlagNode final {
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public:
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explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
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InternalFlag GetFlag() const {
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return flag;
|
|
}
|
|
|
|
private:
|
|
InternalFlag flag{};
|
|
};
|
|
|
|
/// A predicate register, it can be negated without additional nodes
|
|
class PredicateNode final {
|
|
public:
|
|
explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
|
|
: index{index}, negated{negated} {}
|
|
|
|
Tegra::Shader::Pred GetIndex() const {
|
|
return index;
|
|
}
|
|
|
|
bool IsNegated() const {
|
|
return negated;
|
|
}
|
|
|
|
private:
|
|
Tegra::Shader::Pred index{};
|
|
bool negated{};
|
|
};
|
|
|
|
/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
|
|
class AbufNode final {
|
|
public:
|
|
// Initialize for standard attributes (index is explicit).
|
|
explicit AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {})
|
|
: buffer{std::move(buffer)}, index{index}, element{element} {}
|
|
|
|
// Initialize for physical attributes (index is a variable value).
|
|
explicit AbufNode(Node physical_address, Node buffer = {})
|
|
: physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {}
|
|
|
|
Tegra::Shader::Attribute::Index GetIndex() const {
|
|
return index;
|
|
}
|
|
|
|
u32 GetElement() const {
|
|
return element;
|
|
}
|
|
|
|
const Node& GetBuffer() const {
|
|
return buffer;
|
|
}
|
|
|
|
bool IsPhysicalBuffer() const {
|
|
return static_cast<bool>(physical_address);
|
|
}
|
|
|
|
const Node& GetPhysicalAddress() const {
|
|
return physical_address;
|
|
}
|
|
|
|
private:
|
|
Node physical_address;
|
|
Node buffer;
|
|
Tegra::Shader::Attribute::Index index{};
|
|
u32 element{};
|
|
};
|
|
|
|
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
|
class CbufNode final {
|
|
public:
|
|
explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {}
|
|
|
|
u32 GetIndex() const {
|
|
return index;
|
|
}
|
|
|
|
const Node& GetOffset() const {
|
|
return offset;
|
|
}
|
|
|
|
private:
|
|
u32 index{};
|
|
Node offset;
|
|
};
|
|
|
|
/// Local memory node
|
|
class LmemNode final {
|
|
public:
|
|
explicit LmemNode(Node address) : address{std::move(address)} {}
|
|
|
|
const Node& GetAddress() const {
|
|
return address;
|
|
}
|
|
|
|
private:
|
|
Node address;
|
|
};
|
|
|
|
/// Shared memory node
|
|
class SmemNode final {
|
|
public:
|
|
explicit SmemNode(Node address) : address{std::move(address)} {}
|
|
|
|
const Node& GetAddress() const {
|
|
return address;
|
|
}
|
|
|
|
private:
|
|
Node address;
|
|
};
|
|
|
|
/// Global memory node
|
|
class GmemNode final {
|
|
public:
|
|
explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor)
|
|
: real_address{std::move(real_address)}, base_address{std::move(base_address)},
|
|
descriptor{descriptor} {}
|
|
|
|
const Node& GetRealAddress() const {
|
|
return real_address;
|
|
}
|
|
|
|
const Node& GetBaseAddress() const {
|
|
return base_address;
|
|
}
|
|
|
|
const GlobalMemoryBase& GetDescriptor() const {
|
|
return descriptor;
|
|
}
|
|
|
|
private:
|
|
Node real_address;
|
|
Node base_address;
|
|
GlobalMemoryBase descriptor;
|
|
};
|
|
|
|
/// Commentary, can be dropped
|
|
class CommentNode final {
|
|
public:
|
|
explicit CommentNode(std::string text) : text{std::move(text)} {}
|
|
|
|
const std::string& GetText() const {
|
|
return text;
|
|
}
|
|
|
|
private:
|
|
std::string text;
|
|
};
|
|
|
|
} // namespace VideoCommon::Shader
|