yuzu/src/core/hle/service/acc/acc.h

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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/uuid.h"
#include "core/hle/service/glue/glue_manager.h"
#include "core/hle/service/service.h"
namespace Service::Account {
class ProfileManager;
class Module final {
public:
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> module_,
std::shared_ptr<ProfileManager> profile_manager_, Core::System& system_,
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const char* name);
~Interface() override;
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void GetUserCount(HLERequestContext& ctx);
void GetUserExistence(HLERequestContext& ctx);
void ListAllUsers(HLERequestContext& ctx);
void ListOpenUsers(HLERequestContext& ctx);
void GetLastOpenedUser(HLERequestContext& ctx);
void GetProfile(HLERequestContext& ctx);
void InitializeApplicationInfo(HLERequestContext& ctx);
void InitializeApplicationInfoRestricted(HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(HLERequestContext& ctx);
void IsUserRegistrationRequestPermitted(HLERequestContext& ctx);
void TrySelectUserWithoutInteraction(HLERequestContext& ctx);
void IsUserAccountSwitchLocked(HLERequestContext& ctx);
void InitializeApplicationInfoV2(HLERequestContext& ctx);
void GetProfileEditor(HLERequestContext& ctx);
void ListQualifiedUsers(HLERequestContext& ctx);
void ListOpenContextStoredUsers(HLERequestContext& ctx);
void StoreSaveDataThumbnailApplication(HLERequestContext& ctx);
void StoreSaveDataThumbnailSystem(HLERequestContext& ctx);
private:
Result InitializeApplicationInfoBase();
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void StoreSaveDataThumbnail(HLERequestContext& ctx, const Common::UUID& uuid,
const u64 tid);
enum class ApplicationType : u32_le {
GameCard = 0,
Digital = 1,
Unknown = 3,
};
struct ApplicationInfo {
Service::Glue::ApplicationLaunchProperty launch_property;
ApplicationType application_type;
constexpr explicit operator bool() const {
return launch_property.title_id != 0x0;
}
};
ApplicationInfo application_info{};
protected:
std::shared_ptr<Module> module;
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std::shared_ptr<ProfileManager> profile_manager;
};
};
void LoopProcess(Core::System& system);
} // namespace Service::Account