73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/uuid.h"
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#include "core/hle/service/glue/glue_manager.h"
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#include "core/hle/service/service.h"
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namespace Service::Account {
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class ProfileManager;
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class Module final {
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public:
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class Interface : public ServiceFramework<Interface> {
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public:
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explicit Interface(std::shared_ptr<Module> module_,
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std::shared_ptr<ProfileManager> profile_manager_, Core::System& system_,
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const char* name);
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~Interface() override;
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void GetUserCount(HLERequestContext& ctx);
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void GetUserExistence(HLERequestContext& ctx);
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void ListAllUsers(HLERequestContext& ctx);
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void ListOpenUsers(HLERequestContext& ctx);
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void GetLastOpenedUser(HLERequestContext& ctx);
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void GetProfile(HLERequestContext& ctx);
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void InitializeApplicationInfo(HLERequestContext& ctx);
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void InitializeApplicationInfoRestricted(HLERequestContext& ctx);
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void GetBaasAccountManagerForApplication(HLERequestContext& ctx);
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void IsUserRegistrationRequestPermitted(HLERequestContext& ctx);
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void TrySelectUserWithoutInteraction(HLERequestContext& ctx);
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void IsUserAccountSwitchLocked(HLERequestContext& ctx);
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void InitializeApplicationInfoV2(HLERequestContext& ctx);
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void GetProfileEditor(HLERequestContext& ctx);
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void ListQualifiedUsers(HLERequestContext& ctx);
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void ListOpenContextStoredUsers(HLERequestContext& ctx);
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void StoreSaveDataThumbnailApplication(HLERequestContext& ctx);
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void StoreSaveDataThumbnailSystem(HLERequestContext& ctx);
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private:
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Result InitializeApplicationInfoBase();
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void StoreSaveDataThumbnail(HLERequestContext& ctx, const Common::UUID& uuid,
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const u64 tid);
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enum class ApplicationType : u32_le {
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GameCard = 0,
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Digital = 1,
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Unknown = 3,
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};
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struct ApplicationInfo {
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Service::Glue::ApplicationLaunchProperty launch_property;
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ApplicationType application_type;
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constexpr explicit operator bool() const {
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return launch_property.title_id != 0x0;
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}
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};
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ApplicationInfo application_info{};
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protected:
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std::shared_ptr<Module> module;
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std::shared_ptr<ProfileManager> profile_manager;
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};
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};
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void LoopProcess(Core::System& system);
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} // namespace Service::Account
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