yuzu/src/audio_core/effect_context.cpp

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <algorithm>
#include "audio_core/effect_context.h"
namespace AudioCore {
EffectContext::EffectContext(std::size_t effect_count) : effect_count(effect_count) {
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effects.reserve(effect_count);
std::generate_n(std::back_inserter(effects), effect_count,
[] { return std::make_unique<EffectStubbed>(); });
}
EffectContext::~EffectContext() = default;
std::size_t EffectContext::GetCount() const {
return effect_count;
}
EffectBase* EffectContext::GetInfo(std::size_t i) {
return effects.at(i).get();
}
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const EffectBase* EffectContext::GetInfo(std::size_t i) const {
return effects.at(i).get();
}
EffectStubbed::EffectStubbed() : EffectBase::EffectBase() {}
EffectStubbed::~EffectStubbed() = default;
void EffectStubbed::Update(EffectInfo::InParams& in_params) {
if (in_params.is_new) {
usage = UsageStatus::New;
}
}
EffectBase::EffectBase() = default;
EffectBase::~EffectBase() = default;
UsageStatus EffectBase::GetUsage() const {
return usage;
}
} // namespace AudioCore