Commit Graph

582 Commits

Author SHA1 Message Date
Lioncash
60926ac16b shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash
44d87ff641 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow
d614193e49 Shader_Ir: Correct tracking to track from right to left 2019-07-16 15:06:59 -04:00
Fernando Sahmkow
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash
e2d7dda166 shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
ReinUsesLisp
afa8096df5 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
Fernando Sahmkow
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Fernando Sahmkow
f2549739d1 shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Fernando Sahmkow
2de7649311 shader_ir: limit explorastion to best known program size. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
e7c6045a03 control_flow: Correct block breaking algorithm. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
dc4a93594c control_flow: Assert shaders bigger than limit. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
e7a88f0ab3 control_flow: Address feedback. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
34357b110c shader_ir: Correct parsing of scheduling instructions and correct sizing 2019-07-09 08:14:41 -04:00
Fernando Sahmkow
cfb3db1a32 shader_ir: Correct max sizing 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
d45fed3030 shader_ir: Remove unnecessary constructors and use optional for ScanFlow result 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
01b21ee1e8 shader_ir: Corrections, documenting and asserting control_flow 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d5533b440c shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
926b80102f shader_ir: Decompile Flow Stack 2019-07-09 08:14:38 -04:00
Fernando Sahmkow
459fce3a8f shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
8a6fc529a9 shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
c218ae4b02 shader_ir: Remove the old scanner. 2019-07-09 08:14:36 -04:00
Fernando Sahmkow
8af6e6a052 shader_ir: Implement a new shader scanner 2019-07-09 08:14:36 -04:00
ReinUsesLisp
c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Tobias
be020f7621
Delete decode_integer_set.cpp 2019-07-07 21:40:33 +02:00
ReinUsesLisp
d0966b9f7c shader/texture: Add F16 support for TLDS 2019-07-07 16:05:56 -03:00
ReinUsesLisp
10a83653ee decode/texture: Address feedback 2019-06-24 02:05:05 -03:00
Fernando Sahmkow
d1812316e1 texture_cache: Style and Corrections 2019-06-20 21:24:47 -04:00
Fernando Sahmkow
b7de31ac97 shader_ir: Fix image copy rebase issues 2019-06-20 21:38:34 -03:00
ReinUsesLisp
9097301d92 shader: Implement bindless images 2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645 shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
ReinUsesLisp
4e81fc8296 shader: Implement texture buffers 2019-06-20 21:36:12 -03:00
ReinUsesLisp
fe8e6618f2 shader: Split SSY and PBK stack
Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:

        SSY label1;
        PBK label2;
        SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
769a50661a shader/node: Minor changes
Reflect std::shared_ptr nature of Node on initializers and remove
constant members in nodes.

Add some commentaries.
2019-06-06 20:03:33 -03:00
ReinUsesLisp
e1b3be7ced shader: Move Node declarations out of the shader IR header
Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h
2019-06-06 20:02:37 -03:00
ReinUsesLisp
bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
e3608578e4
Merge pull request #2446 from ReinUsesLisp/tid
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
bunnei
1a2d90ab09
Merge pull request #2485 from ReinUsesLisp/generic-memory
shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
Lioncash
b6dcb1ae4d shader/shader_ir: Make Comment() take a std::string by value
This allows for forming comment nodes without making unnecessary copies
of the std::string instance.

e.g. previously:

Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
        cbuf->GetIndex(), cbuf_offset));

Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).

Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable).
2019-05-23 03:01:55 -03:00
Lioncash
228e58d0a5 shader/decode/*: Add missing newline to files lacking them
Keeps the shader code file endings consistent.
2019-05-23 02:55:52 -03:00
Lioncash
87b4c1ac5e shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash
195b54602f shader/decode/memory: Remove left in debug pragma 2019-05-22 17:08:50 -04:00
ReinUsesLisp
75e7b45d69 shader/memory: Implement ST (generic memory) 2019-05-20 22:41:53 -03:00
ReinUsesLisp
f78ef617b6 shader/memory: Implement LD (generic memory) 2019-05-20 22:38:59 -03:00
ReinUsesLisp
9c3461604c shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Lioncash
e310d943b8 shader/shader_ir: Remove unnecessary inline specifiers
constexpr internally links by default, so the inline specifier is
unnecessary.
2019-05-19 08:23:15 -04:00
Lioncash
212b148923 shader/shader_ir: Simplify constructors for OperationNode
Many of these constructors don't even need to be templated. The only
ones that need to be templated are the ones that actually make use of
the parameter pack.

Even then, since std::vector accepts an initializer list, we can supply
the parameter pack directly to it instead of creating our own copy of
the list, then copying it again into the std::vector.
2019-05-19 08:23:14 -04:00
Lioncash
81e7e63080 shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
These overloads don't actually make use of the parameter pack, so they
can be turned into regular non-template function overloads.
2019-05-19 08:23:14 -04:00
Lioncash
e09ee0ff23 shader/shader_ir: Mark tracking functions as const member functions
These don't actually modify instance state, so they can be marked as
const member functions
2019-05-19 08:23:09 -04:00
Lioncash
ce04ab38bb shader/shader_ir: Place implementations of constructor and destructor in cpp file
Given the class contains quite a lot of non-trivial types, place the
constructor and destructor within the cpp file to avoid inlining
construction and destruction code everywhere the class is used.
2019-05-19 04:02:02 -04:00
Lioncash
e43ba3acd4 video_core/shader/decode/texture: Remove unused variable from GetTld4Code() 2019-05-09 18:49:56 -04:00
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
ReinUsesLisp
d4df803b2b shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
ReinUsesLisp
28bffb1ffa shader_ir/memory: Assert on non-32 bits ALD.PHYS 2019-05-02 21:46:25 -03:00
ReinUsesLisp
fe700e1856 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00
ReinUsesLisp
c6f9e651b2 gl_shader_decompiler: Implement GLSL physical attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
71aa9d0877 shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
06b363c9b5 shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp
002ecbea19 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
ReinUsesLisp
2156e52014 shader_ir: Move Sampler index entry in operand< to sort declarations 2019-04-26 01:13:05 -03:00
ReinUsesLisp
b77b4b76bb shader_ir: Add missing entry to Sampler operand< comparison 2019-04-26 01:11:24 -03:00
ReinUsesLisp
0b91087a1e shader_ir/texture: Fix sampler const buffer key shift 2019-04-26 01:09:29 -03:00
Fernando Sahmkow
623b2e4b8f Corrections Half Float operations on const buffers and implement saturation. 2019-04-20 21:11:33 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
ReinUsesLisp
fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
ReinUsesLisp
f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
64613db605 shader_ir/decode: Implement half float saturation 2019-04-15 21:16:10 -03:00
ReinUsesLisp
90cbf89303 shader_ir/decode: Reduce severity of unimplemented half-float FTZ 2019-04-15 21:16:09 -03:00
ReinUsesLisp
acf618afbc renderer_opengl: Implement half float NaN comparisons 2019-04-15 21:13:26 -03:00
ReinUsesLisp
ae46ad48ed shader_ir: Avoid using static on heap-allocated objects
Using static here might be faster at runtime, but it adds a heap
allocation called before main.
2019-04-15 21:12:43 -03:00
Fernando Sahmkow
aa471274d9 Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
ReinUsesLisp
5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
Fernando Sahmkow
16adc735a5 Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
Fernando Sahmkow
ef8be408d3 Adapt Bindless to work with AOFFI 2019-04-08 12:07:56 -04:00
Fernando Sahmkow
492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow
c60b0b8432 Fix TMML 2019-04-08 11:35:22 -04:00
Fernando Sahmkow
fd4e994de3 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 2019-04-08 11:35:18 -04:00
Fernando Sahmkow
4841440382 Implement TXQ_B 2019-04-08 11:29:52 -04:00
Fernando Sahmkow
189bd1980c Implement TMML_B 2019-04-08 11:29:49 -04:00
Fernando Sahmkow
ac3ba9a33e Corrections to TEX_B 2019-04-08 11:28:44 -04:00
Fernando Sahmkow
7af82ca022 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00
Fernando Sahmkow
fe392fff24 Unify both sampler types. 2019-04-08 11:23:45 -04:00
Fernando Sahmkow
e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
ReinUsesLisp
04979560fb shader_ir/memory: Reduce severity of LD_L cache management and log it 2019-04-03 17:12:44 -03:00
ReinUsesLisp
24abeb9a67 shader_ir/memory: Reduce severity of ST_L cache management and log it 2019-04-03 17:12:44 -03:00
Mat M
da02946f4f
shader_ir/decode: Silent implicit sign conversion warning
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-31 00:12:54 -03:00
ReinUsesLisp
cb68ce7c2f shader_ir/decode: Implement AOFFI for TEX and TLD4 2019-03-30 02:53:29 -03:00
ReinUsesLisp
cf4ecc1945 shader_ir: Implement immediate register tracking 2019-03-30 02:53:16 -03:00
ReinUsesLisp
5ca63d0675 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
ReinUsesLisp
48e6f77c03 shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
Lioncash
c1b2e35625 shader/track: Resolve variable shadowing warnings 2019-02-25 09:10:59 -05:00
bunnei
c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
Fernando Sahmkow
10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
ReinUsesLisp
e60d4d70bc gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
bunnei
444231a83d
Merge pull request #2108 from FernandoS27/fix-cc
Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei
c1accfefde
Merge pull request #2109 from FernandoS27/fix-f2i
Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
Fernando Sahmkow
f5ec165e8c Corrected F2I None mode to RoundEven. 2019-02-11 18:46:45 -04:00
Fernando Sahmkow
edd668047c Fix incorrect value for CC bit in IADD 2019-02-11 16:44:43 -04:00
ReinUsesLisp
889c646ac0 shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp
d62b0a9e29 shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei
f09d1dffd1
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
ReinUsesLisp
cfb20c4c9d gl_shader_disk_cache: Save GLSL and entries into the precompiled file 2019-02-06 22:23:39 -03:00
bunnei
72c70d6808
Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
bunnei
bb4549a73d
Merge pull request #2082 from FernandoS27/txq-stl
Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Fernando Sahmkow
0306c50339 Fix TXQ not using the component mask. 2019-02-03 18:17:18 -04:00
ReinUsesLisp
dfa7be5ddf shader_ir/memory: Add ST_L 64 and 128 bits stores 2019-02-03 19:08:10 -03:00
ReinUsesLisp
0d1d755086 shader/track: Search inside of conditional nodes
Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
42b75e8be8 shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
6a6fabea58 shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.

This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
f61c1ed246 shader_ir/memory: Add LD_L 128 bits loads 2019-02-03 00:35:34 -03:00
ReinUsesLisp
9feb68085d shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 -03:00
ReinUsesLisp
0be835132c shader_ir/memory: Add LD_L 64 bits loads 2019-02-03 00:25:40 -03:00
ReinUsesLisp
477d616f7d shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
ReinUsesLisp
3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
Lioncash
b2b98b2f44 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
3e1a9a45a6 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
ReinUsesLisp
a63d7c49fc shader_ir: Fixup clang build 2019-01-15 21:06:05 -03:00
ReinUsesLisp
1c9c4eefeb shader_decode: Fixup XMAD 2019-01-15 17:54:53 -03:00
ReinUsesLisp
170c8212bb shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2d6c064e66 shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d911740e5d shader_ir: Remove composite primitives and use temporals instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa shader_decode: Fixup R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776 glsl_decompiler: Fixup TLDS 2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485 glsl_decompiler: Fixup geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279 glsl_decompiler: Fixup permissive member function declarations 2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5 shader_decode: Fixup PSET 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359 shader_decode: Fixup clang-format 2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7 shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2df55985b6 shader_decode: Rework HSETP2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8332482c24 shader_decode: Implement R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
3f1136ac6f shader_decode: Implement CSETP 2019-01-15 17:54:52 -03:00
ReinUsesLisp
7e13e8bfcb shader_decode: Implement PSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp
dd91650aaf shader_decode: Implement HFMA2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
d6f76307fe glsl_decompiler: Remove HNegate inlining 2019-01-15 17:54:52 -03:00
ReinUsesLisp
027f443e69 shader_decode: Implement POPC 2019-01-15 17:54:52 -03:00
ReinUsesLisp
55e6786254 shader_decode: Implement TLDS (untested) 2019-01-15 17:54:52 -03:00
ReinUsesLisp
ec98e4d842 shader_decode: Update TLD4 reflecting #1862 changes 2019-01-15 17:54:52 -03:00
ReinUsesLisp
03e088a4f4 shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 2019-01-15 17:54:52 -03:00
ReinUsesLisp
2d9136cec6 shader_decode: Fixup FSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp
af5c6e4ccb shader_decode: Implement IADD32I 2019-01-15 17:54:52 -03:00
ReinUsesLisp
fc46ecddb3 video_core: Return safe values after an assert hits 2019-01-15 17:54:52 -03:00
ReinUsesLisp
148a6418ed shader_decode: Implement FFMA 2019-01-15 17:54:52 -03:00
ReinUsesLisp
21aff36459 video_core: Address feedback 2019-01-15 17:54:52 -03:00
ReinUsesLisp
59b34b1d76 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00
Mat M
57a900cc45 shader_ir: Move comment node string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d4fae3a699 shader_ir: Address feedback to avoid UB in bit casting 2019-01-15 17:54:52 -03:00
ReinUsesLisp
946c86f0bb shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp
c9cf899d18 shader_decode: Implement LEA 2019-01-15 17:54:52 -03:00
ReinUsesLisp
4fd06efeb9 shader_decode: Implement IADD3 2019-01-15 17:54:52 -03:00
ReinUsesLisp
a40fd07516 shader_decode: Implement LOP3 2019-01-15 17:54:52 -03:00
ReinUsesLisp
b184ca9089 shader_decode: Implement ST_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp
8d42feb09b shader_decode: Implement LD_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp
21f9e9da09 shader_decode: Implement HSETP2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
68c99d2597 shader_decode: Implement HADD2 and HMUL2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
cf4a08d950 shader_decode: Implement HADD2_IMM and HMUL2_IMM 2019-01-15 17:54:52 -03:00
ReinUsesLisp
376a837511 shader_decode: Implement MOV_SYS 2019-01-15 17:54:52 -03:00
ReinUsesLisp
518a2bd206 shader_decode: Implement IMNMX 2019-01-15 17:54:52 -03:00
ReinUsesLisp
07944a2345 shader_decode: Implement F2F_C 2019-01-15 17:54:52 -03:00
ReinUsesLisp
e8235c0215 shader_decode: Implement I2I 2019-01-15 17:54:52 -03:00
ReinUsesLisp
6ca31f544a shader_decode: Implement BRA internal flag 2019-01-15 17:54:52 -03:00
ReinUsesLisp
210620ff31 shader_decode: Implement ISCADD 2019-01-15 17:54:52 -03:00
ReinUsesLisp
b0e7920838 shader_decode: Implement XMAD 2019-01-15 17:54:51 -03:00
ReinUsesLisp
becfdb8638 shader_decode: Implement PBK and BRK 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8f37531f8e shader_decode: Implement LOP 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8486e7f8c8 shader_decode: Implement SEL 2019-01-15 17:54:51 -03:00
ReinUsesLisp
ccb71bece9 shader_decode: Implement IADD 2019-01-15 17:54:51 -03:00
ReinUsesLisp
faadae5814 shader_decode: Implement ISETP 2019-01-15 17:54:51 -03:00
ReinUsesLisp
80183de884 shader_decode: Implement BFI 2019-01-15 17:54:51 -03:00
ReinUsesLisp
078ba28e13 shader_decode: Implement ISET 2019-01-15 17:54:51 -03:00
ReinUsesLisp
acdbbb8885 shader_decode: Implement LD_C 2019-01-15 17:54:51 -03:00
ReinUsesLisp
d79c462af0 shader_decode: Implement SHL 2019-01-15 17:54:51 -03:00
ReinUsesLisp
a2819c204f shader_decode: Implement SHR 2019-01-15 17:54:51 -03:00
ReinUsesLisp
39f1c6246a shader_decode: Implement LOP32I 2019-01-15 17:54:51 -03:00
ReinUsesLisp
501284a81a shader_decode: Implement BFE 2019-01-15 17:54:51 -03:00
ReinUsesLisp
e444a6553f shader_decode: Implement FSET 2019-01-15 17:54:51 -03:00
ReinUsesLisp
3052eae25e shader_decode: Implement F2I 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8abe5ba2c8 shader_decode: Implement I2F 2019-01-15 17:54:51 -03:00
ReinUsesLisp
c849b5b320 shader_decode: Implement F2F 2019-01-15 17:54:50 -03:00
ReinUsesLisp
9118deb990 shader_decode: Stub DEPBAR 2019-01-15 17:54:50 -03:00
ReinUsesLisp
97f33f00cf shader_decode: Implement SSY and SYNC 2019-01-15 17:54:50 -03:00
ReinUsesLisp
abdbafbc20 shader_decode: Implement PSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp
802c23b8a8 shader_decode: Implement TMML 2019-01-15 17:54:50 -03:00
ReinUsesLisp
2b90637f4b shader_decode: Implement TEX and TXQ 2019-01-15 17:54:50 -03:00
ReinUsesLisp
878672f371 shader_decode: Implement TEXS (F32) 2019-01-15 17:54:50 -03:00
ReinUsesLisp
c703f0aee4 shader_decode: Implement FSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp
8215ae942c shader_decode: Partially implement BRA 2019-01-15 17:54:50 -03:00
ReinUsesLisp
4f95dc950e shader_decode: Implement IPA 2019-01-15 17:54:50 -03:00
ReinUsesLisp
cacb934f21 shader_decode: Implement EXIT 2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c049e0a21 shader_decode: Implement ST_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp
e3f1233ce1 shader_decode: Implement LD_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp
ea358bd4bf shader_decode: Implement FADD32I 2019-01-15 17:54:50 -03:00
ReinUsesLisp
c9b2a1b051 shader_decode: Implement FMUL32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
2edee801ce shader_decode: Implement MOV32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
06cb910c6d shader_decode: Stub RRO_C, RRO_R and RRO_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
5e6a0a08c1 shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
964ddeeb90 shader_decode: Implement MUFU 2019-01-15 17:54:50 -03:00
ReinUsesLisp
4ccaa1402d shader_decode: Implement FADD_C, FADD_R and FADD_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
7c192ec43f shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp
4c70d5b8eb shader_decode: Implement MOV_C and MOV_R 2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c6fb456e0 glsl_decompiler: Implementation 2019-01-15 17:54:50 -03:00
ReinUsesLisp
fbc67a0563 shader_ir: Add condition code helper 2019-01-15 17:54:50 -03:00
ReinUsesLisp
a58abbcfc4 shader_ir: Add predicate combiner helper 2019-01-15 17:54:49 -03:00
ReinUsesLisp
bf07272695 shader_ir: Add comparison helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
60f044df56 shader_ir: Add half float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
e3c55e31d7 shader_ir: Add integer helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
833d0806f9 shader_ir: Add float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp
6b9eea3fe5 shader_ir: Add setters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
12a95ff453 shader_ir: Add local memory getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
2f87fd060d shader_ir: Add internal flag getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
15f431f0cb shader_ir: Add attribute getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
864e8f55cf shader_ir: Add constant buffer getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp
5e639bfcf6 shader_ir: Add register getter 2019-01-15 17:54:49 -03:00
ReinUsesLisp
4aaa2192b9 shader_ir: Add immediate node constructors 2019-01-15 17:54:49 -03:00
ReinUsesLisp
15a0e1481d shader_ir: Initial implementation 2019-01-15 17:54:49 -03:00
James Rowe
1d28b2e142 Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
Huw Pascoe
a234e4c200 Improved performance of FromAttributeBuffer
Ternary operator is optimized by the compiler
whereas std::min() is meant to return a value.

I've noticed a 5%-10% emulation speed increase.
2017-09-17 15:56:36 +01:00
wwylele
8285ca4ad8 pica/shader/jit: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele
bb63ae3052 correct constness 2017-08-19 10:13:20 +03:00
wwylele
28128348f2 pica/shader/interpreter: implement SETEMIT and EMIT 2017-08-19 10:13:20 +03:00
wwylele
46c6973d2b pica/shader: extend UnitState for GS
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele
c89f804a01 pica/shader_interpreter: fix off-by-one in LOOP 2017-07-27 13:48:27 +03:00
Yuri Kunde Schlesner
f6715f98f5 Stop using reserved operator names (and/or/xor) with Xbyak
Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
Jannik Vogel
925724c990 Pica: Set program code / swizzle data limit to 4096
One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.

The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```

New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
2017-05-11 15:01:27 +02:00
Mat M
0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
e10b11a5d0 video_core/shader: Document sanitized MUL operation 2017-02-12 13:29:14 -08:00
Yuri Kunde Schlesner
443bb3d522 Merge pull request #2550 from yuriks/pica-refactor2
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Yuri Kunde Schlesner
e2fa1ca5e1 video_core: Fix benign out-of-bounds indexing of array (#2553)
The resulting pointer wasn't written to unless the index was verified as
valid, but that's still UB and triggered debug checks in MSVC.

Reported by garrettboast on IRC
2017-02-10 20:51:09 -08:00
Yuri Kunde Schlesner
60fc0b086f VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
f7c7f422c6 VideoCore: Split shader regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
wwylele
6dc1d6e568 ShaderJIT: add 16 dummy bytes at the bottom of the stack 2017-02-03 14:53:38 +02:00