Commit Graph

35 Commits

Author SHA1 Message Date
bunnei
ec4e1a3685 renderer_opengl: Better handling of framebuffer transform flags. 2018-03-23 14:58:27 -04:00
bunnei
e12c2cf8c6 nvdisp_disp0: Always flush and invalidate framebuffer region.
- Workaround for texture forwarding until we have a better place.
2018-03-22 23:18:04 -04:00
bunnei
bfe45774f1 video_core: Move FramebufferInfo to FramebufferConfig in GPU. 2018-03-22 21:04:30 -04:00
N00byKing
1d8b6ad13b Clang Fixes 2018-03-19 17:53:35 +01:00
N00byKing
ef875d6a35 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
Subv
416f692f6e nvmap: Make IocFromId return the same existing handle instead of creating a new one.
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
2018-02-17 14:01:01 -05:00
Subv
7a1917e0fd nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT. 2018-02-14 22:57:57 -05:00
Lioncash
ee170cbcea
nvmap: Silence formatting specifier warnings 2018-02-14 01:52:55 -05:00
Lioncash
983777a317
nvhost_gpu: Silence formatting specifier warnings 2018-02-14 01:52:55 -05:00
Lioncash
2d388a75f0
nvhost_ctrl: Silence formatting specifier warnings 2018-02-14 01:52:54 -05:00
Lioncash
ce1fe0387f
nvhost_ctrl_gpu: Silence formatting specifier warnings 2018-02-14 01:52:54 -05:00
Lioncash
dc97117a0b
nvhost_as_gpu: Silence formatting specifier warnings 2018-02-14 01:52:49 -05:00
bunnei
be5ba4d952
Merge pull request #178 from Subv/command_buffers
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
2018-02-12 13:51:52 -05:00
Subv
6cddf9d88e Make a GPU class in VideoCore to contain the GPU state.
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00
Subv
e01a8f2187 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 2018-02-11 22:42:48 -05:00
Subv
ba2426aa3f nvdrv: Make the GPU memory manager available to nvhost-gpu. 2018-02-11 21:30:23 -05:00
bunnei
6fce1414c3 vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical. 2018-02-11 21:00:41 -05:00
bunnei
ca99063600 nvhost_ctrl_gpu: Implement ZCullGetInfo. 2018-02-08 23:17:59 -05:00
bunnei
a39a65cbe0 nvhost_as_gpu: Implement AllocateSpace and MapBufferEx. 2018-02-07 23:31:28 -05:00
bunnei
196f8dff08 nvmap: Refactor to expose nvmap objects. 2018-02-07 22:55:12 -05:00
bunnei
703880c9ab nvhost_as_gpu: Add nvmap as a class member. 2018-02-07 22:55:09 -05:00
David
d129905a66 Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games

* nvdrv:s and nvdrv:t both use NVDRV

* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.

NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on

* Initial /dev/nvhost-gpu support

* ZCullBind

* Stubbed SetErrorNotifier

* Fixed SetErrorNotifier log, Added SetChannelPriority

* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO

* oops

* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"

* Added missing fixes

* /dev/nvhost-ctrl-gpu

* unneeded struct

* Forgot u32 in enum class

* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size

* nvdrv#QueryEvent

* Renamed logs for nvdrv

* Refactor ioctl so nv_result isn't needed

* /dev/nvhost-as-gpu

* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s

* nvdevices now uses "Ioctl" union,

* IoctlGpfifoEntry now uses bit field

* final changes
2018-02-05 18:19:31 -08:00
bunnei
764bbaa19c logger: Use Service_NVDRV category where applicable. 2018-02-04 17:00:33 -05:00
bunnei
fdbb039427
Merge pull request #131 from lioncash/enum
nvmap: Make IoctlCommands an enum class
2018-01-21 22:01:27 -05:00
David
eeb3b5eed7 Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid

* used clang-format-3.9 instead

* lowercase pid

* Moved nvmemp handlers to cpp

* Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG

* using std::arrays instead of c arrays

* nvhost get config now uses std::array completely

* added pid logging back

* updated cmakelist

* missing includes

* added array, removed memcpy

* clang-format6.0
2018-01-21 17:59:50 -05:00
Lioncash
06d2e1bd23 nvmap: Add a return 0 underneath the UNIMPLEMENTED macro
This macro resolves to an empty macro in release builds.
2018-01-21 17:07:47 -05:00
Lioncash
687a17acae nvmap: Make IoctlCommands an enum class
Prevents the enum values from polluting the surrounding scope
2018-01-21 17:07:13 -05:00
James Rowe
a66eb7351b UI: Fix frame rate perf stats
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-16 20:44:02 -07:00
Subv
30657f9ca1 NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. 2018-01-16 19:03:49 -05:00
bunnei
1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei
056f987bcd core: Include <algorithm> where used. 2018-01-11 22:36:56 -05:00
bunnei
94ad97def0 nv: Fix more broken asserts. 2018-01-11 22:31:12 -05:00
bunnei
ac2feaf5fb nvdisp_disp0: Fix broken assert. 2018-01-11 22:29:29 -05:00
bunnei
305035b503 nvdisp_disp0: Call SwapBuffers to render framebuffer. 2018-01-10 23:29:03 -05:00
Subv
1ca800ccee NV: Move the nv device nodes to their own directory and namespace. 2018-01-10 23:28:40 -05:00