Morph
efc89c032b
CMakeLists: Make variable shadowing a compile-time error
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Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
Lioncash
f981e90af3
general: Avoid ambiguous format_to compilation errors
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Ensures that we're using the fmt version of format_to.
These are also the only three outliers. All of the other formatters we
have are properly qualified.
2022-05-14 16:48:34 -04:00
Liam
709d7fd92c
GCC 12 fixes
2022-04-28 16:50:34 -04:00
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando S
4d5900aaa1
Merge pull request #8133 from liamwhite/gl-spv-cbuf
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shader_recompiler: support const buffer indirect addressing on OpenGL
2022-04-07 12:40:59 +02:00
Liam
1ab771c3ad
shader_recompiler: Decrease indirect cbuf limit to match hardware
2022-04-04 16:44:01 -04:00
Andrea Pappacoda
0c214cb5b9
fix: typos
2022-04-02 16:34:07 +02:00
Liam
7d5a38ea6c
shader_compiler: support const buffer indirect addressing in GLSL
2022-04-01 17:08:40 -04:00
Liam
a45baa0e78
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
2022-04-01 11:17:54 -04:00
Mai M
7382e7a5c8
Merge pull request #8095 from bylaws/master
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shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
2022-03-27 12:36:19 -04:00
ameerj
67159e3be7
dead_code_elimination_pass: Remove unreachable Phi arguments
2022-03-23 17:57:22 -04:00
Billy Laws
dd862dff66
Include <bit> header when std::count{r,l}_zero is used
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Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
f10d40a0a2
shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
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This adds a pass to eliminate if(false) branches within the shader code
2022-03-22 02:39:31 -04:00
Ameer J
75046a3351
Merge pull request #8038 from liamwhite/exit-register-detection
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shader_recompiler/EXIT: increment output register on failed enable test
2022-03-21 21:24:07 -04:00
ameerj
866b7c20a8
general: Fix clang/gcc build errors
2022-03-20 02:25:09 -04:00
ameerj
574a2c4b77
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
Liam
536d7ed7b1
Address review comments
2022-03-18 15:55:46 -04:00
Liam
d400b618a7
shader_recompiler/EXIT: skip render targets with no outputs
2022-03-18 09:26:25 -04:00
Liam
6fa17f3372
shader_recompiler/EXIT: increment output register on failed enable test
2022-03-17 22:09:31 -04:00
Liam
3009d0bd7d
Address review comments
2022-03-17 14:48:18 -04:00
Liam
e228a40db8
shader_recompiler: Use functions for indirect const buffer accesses
2022-03-17 13:30:21 -04:00
Liam
3ac522ba41
Address review comments
2022-03-17 09:30:41 -04:00
Liam
1415542f73
shader_recompiler: Implement LDC.IS address mode
2022-03-16 11:05:04 -04:00
Liam
52895fab67
shader: add support for const buffer indirect addressing
2022-03-14 19:43:32 -04:00
Fernando S
cd07a43724
Merge pull request #8008 from ameerj/rescale-offsets-array
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rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
2022-03-15 00:08:22 +01:00
Fernando Sahmkow
185fc03c3c
Shader decompiler: do constant propgation before texture pass.
2022-03-13 21:49:40 +01:00
Fernando Sahmkow
ec9f0f064e
Shader decompiler: Fix storage tracking in deko3d.
2022-03-13 17:41:16 +01:00
ameerj
f87f8d4610
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
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ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account.
Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
2022-03-12 03:31:56 -05:00
ameerj
e8c50e709e
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
Markus Wick
c78c8190d5
shader_recompiler/LOP3: Use brute force python results within switch/case.
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Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more.
The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik.
Performance results:
Instructions
0: 8
1: 30
2: 114
3: 80
4: 24
Latency
0: 8
1: 30
2: 194
3: 24
2022-03-08 09:44:28 +01:00
ameerj
e394e1ecc4
emit_glsl_atomic: Implement 32x2 fallback atomic ops
2022-01-29 19:56:03 -05:00
ameerj
90a0506d56
lower_int64_to_int32: Add 64-bit atomic fallbacks
2022-01-29 19:56:02 -05:00
ameerj
ad58d7eae7
shaders: Add U64->U32x2 Atomic fallback functions
2022-01-29 19:55:53 -05:00
ameerj
4790ba7839
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
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Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
Morph
8dea7fa129
Merge pull request #7786 from ameerj/vmnmx-sel
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video_minimum_maximum: Implement src operand selectors
2022-01-28 18:24:56 -05:00
ameerj
beaf7654bb
emit_spirv: Add Xfb execution mode when transform feedback is used
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Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
ameerj
74e6e3623f
video_minimum_maximum: Implement src operand selectors
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Used by Pokemon Legends: Arceus
2022-01-27 14:55:08 -05:00
Lioncash
b46ec4efea
shader_recompiler: Remove unnecessary [[nodiscard]]
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Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function.
2022-01-25 12:16:09 -05:00
v1993
a943600019
shader_recompiler: fix potential OOB access
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Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
liushuyu
09f4f3f23b
logging/log.h: move enum class formatter to a separate file ...
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... to common/logging/formatter.h
2022-01-09 17:35:33 -07:00
liushuyu
42f653ab6f
logging: adapt to changes in fmt 8.1
2022-01-08 01:49:26 -07:00
Narr the Reg
524674aafc
glsl: Remove unreachable return
2022-01-04 20:23:39 -06:00
Fernando Sahmkow
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
Fernando S
ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj
8c907c620d
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
ameerj
b84d429c2e
glsl_context_get_set: Add alternative cbuf type for broken drivers
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
9f34be5a61
emit_glsl_integer: Use negation work around
2021-12-29 19:03:50 -05:00
ameerj
14ac0c2923
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei
279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
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Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
c7235e67ef
Empty spaces
2021-12-28 18:50:51 -03:00