yuzu/src/shader_recompiler
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
..
backend glsl_context_get_set: Add alternative cbuf type for broken drivers 2021-12-29 19:03:50 -05:00
frontend shader: Add integer attribute get optimization pass 2021-12-29 19:03:49 -05:00
ir_opt shader: Add integer attribute get optimization pass 2021-12-29 19:03:49 -05:00
CMakeLists.txt shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
environment.h general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
exception.h
host_translate_info.h
object_pool.h
profile.h glsl_context_get_set: Add alternative cbuf type for broken drivers 2021-12-29 19:03:50 -05:00
program_header.h
runtime_info.h shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
shader_info.h spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
stage.h
varying_state.h Implement convert legacy to generic 2021-11-19 22:53:58 +08:00