yuzu/src/shader_recompiler
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
..
backend glsl_context_get_set: Add alternative cbuf type for broken drivers 2021-12-29 19:03:50 -05:00
frontend shader: Add integer attribute get optimization pass 2021-12-29 19:03:49 -05:00
ir_opt shader: Add integer attribute get optimization pass 2021-12-29 19:03:49 -05:00
CMakeLists.txt shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
environment.h general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
exception.h exception: Make constructors explicit 2021-07-27 04:15:14 -04:00
host_translate_info.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
object_pool.h general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
profile.h glsl_context_get_set: Add alternative cbuf type for broken drivers 2021-12-29 19:03:50 -05:00
program_header.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
runtime_info.h shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
shader_info.h spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
stage.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
varying_state.h Implement convert legacy to generic 2021-11-19 22:53:58 +08:00