yuzu/src/shader_recompiler/backend
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
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glasm shader: Add integer attribute get optimization pass 2021-12-29 19:03:49 -05:00
glsl glsl_context_get_set: Add alternative cbuf type for broken drivers 2021-12-29 19:03:50 -05:00
spirv shader: Add integer attribute get optimization pass 2021-12-29 19:03:49 -05:00
bindings.h shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00