yuzu/src/video_core/renderer_vulkan
2022-10-06 21:00:53 +02:00
..
blit_image.cpp
blit_image.h
fixed_pipeline_state.cpp
fixed_pipeline_state.h
maxwell_to_vk.cpp VideoCore: Implement formats needed for N64 emulation. 2022-10-06 21:00:53 +02:00
maxwell_to_vk.h
pipeline_helper.h
pipeline_statistics.cpp
pipeline_statistics.h
renderer_vulkan.cpp
renderer_vulkan.h
vk_blit_screen.cpp
vk_blit_screen.h
vk_buffer_cache.cpp
vk_buffer_cache.h
vk_command_pool.cpp
vk_command_pool.h
vk_compute_pass.cpp DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
vk_compute_pass.h
vk_compute_pipeline.cpp Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
vk_compute_pipeline.h
vk_descriptor_pool.cpp
vk_descriptor_pool.h
vk_fence_manager.cpp VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
vk_fence_manager.h VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
vk_fsr.cpp
vk_fsr.h
vk_graphics_pipeline.cpp Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
vk_graphics_pipeline.h
vk_master_semaphore.cpp
vk_master_semaphore.h
vk_pipeline_cache.cpp
vk_pipeline_cache.h
vk_query_cache.cpp
vk_query_cache.h
vk_rasterizer.cpp DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
vk_rasterizer.h DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
vk_render_pass_cache.cpp
vk_render_pass_cache.h
vk_resource_pool.cpp
vk_resource_pool.h
vk_scheduler.cpp
vk_scheduler.h
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool.h
vk_state_tracker.cpp
vk_state_tracker.h
vk_swapchain.cpp
vk_swapchain.h
vk_texture_cache_base.cpp
vk_texture_cache.cpp Vulkan Texture Cache: Limit render area to the max width/height of the targets. 2022-10-06 21:00:53 +02:00
vk_texture_cache.h Vulkan Texture Cache: Limit render area to the max width/height of the targets. 2022-10-06 21:00:53 +02:00
vk_update_descriptor.cpp
vk_update_descriptor.h