06d30fbcca
Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs.
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string_view>
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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namespace OpenGL {
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class VertexArrayPushBuffer final {
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public:
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explicit VertexArrayPushBuffer();
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~VertexArrayPushBuffer();
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void Setup(GLuint vao_);
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void SetIndexBuffer(const GLuint* buffer);
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void SetVertexBuffer(GLuint binding_index, const GLuint* buffer, GLintptr offset,
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GLsizei stride);
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void Bind();
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private:
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struct Entry;
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GLuint vao{};
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const GLuint* index_buffer{};
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std::vector<Entry> vertex_buffers;
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};
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class BindBuffersRangePushBuffer final {
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public:
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explicit BindBuffersRangePushBuffer(GLenum target);
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~BindBuffersRangePushBuffer();
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void Setup();
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void Push(GLuint binding, const GLuint* buffer, GLintptr offset, GLsizeiptr size);
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void Bind();
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private:
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struct Entry;
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GLenum target;
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std::vector<Entry> entries;
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};
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
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} // namespace OpenGL
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